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tower:start

Table of Contents

Base RulesDungeons and Dragons 3.5e
Rule Subset3.5none
Additional RulesNarrative Levelling

Background

For more detail, see: The Backstory

All humans have ascended. There are so many gods that the universe itself has begun to fall apart. Through cooperation of Law, the universe has been stapled together, and Heroes are being collected to find a solution to the impending doom of the multiverse.

Setting

The beginning majority of the game takes place in the tower itself, followed by many adventures which use the tower as a home base. The tower is a massive spire that exists in the exact middle of the 6-dimmensional material plane. Because of its complex nature, it is inaccessible unless you know to look for it, and acts as a hub between the major material worlds.

The mid and late games take place across the variety of planes that exist in the D&D multiverse. This could be seen as an example of Intercontinuity Crossover, however this is Dungeons and Dragons, so it's approrpriate to remember that it exists in a realm of Negative Continuity. And of course, always remember that most things are the fault of wizards.

Location Index

tower/start.txt · Last modified: by 127.0.0.1

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